| 1. | Capital i stands for the number of protons in the nucleus, and small z is the z coordinate of the electron . 大写I代表核中质子数,小写z是电子的z坐标。 |
| 2. | The fixed - point value that represents the z coordinate of the position 表示位置的z坐标的定点值。 |
| 3. | Capital i stands for the number of protons in the nucleus , and small z is the z coordinate of the electron 大写i代表核中质子数,小写z是电子的z坐标。 |
| 4. | Z coordinate and direction angle of the instrument can be calculated and reset by measuring z coordinate of known points ( max . 10 points ) displayed 通过观测已知点的高程(最多10个点)来计算并重新设置测站点的高程与方位角。 |
| 5. | A better determination of z coordinate and a better resolution on z coordinate have been achieved . all these will help physics analysis that use muon counter information much 子计数器安装在bes的最外层,用于子的探测和空间定位,并与其他探测器联合作子鉴别。 |
| 6. | Using 304l wire as the cladding material , the experimental results proved that the relationship among welding bead width , welding current and speed could be expressed with a plane in an x - y - z coordinate 对采用304l不锈钢作为单一熔覆材料的成形试验研究表明:电流、成形速度与成形轨迹宽度的关系可以采用平面几何关系表示。 |
| 7. | Make sure the shape of the wing , especially if it is going downwards , is not conflicting with the gears ( if the wing ' s minimum z coordinate is lower than the gear ' s , that means that when landed on the ground , the wing tip will be under the ground 要注意翼的外形,尤其如果它是朝下的,那不能与着起落架矛盾(如果翼的最小z坐标低于起落架,那意味着当船着陆时,翼尖会戳进地面中! |
| 8. | It processes these data that gathered from the optical measurement system or other 3d measuring apparatus directly without the preprocessing of wiping off noise points . user can define the resolution of the exported triangle mesh through setting a few parameters . it still can process other information of the points of cloud except for the x , y , z coordinates , such as color information ( rgb ) 它可以直接处理来源于光学测量系统或者其他的一些三维测量系统的数据,而不用经过去除杂点的数据预处理过程;输出三角形网格的解析度可以由用户通过设置一些参数来进行控制;这个算法还可以处理一些来自于点云的点所带的除了( x , y , z )坐标以外的一些信息,比如说颜色信息( rgb )等;此外我们还提供了几种可以实现的纹理映射( texturemapping )的思路。 |
| 9. | Using 4d coordinate to express the convert matrix of perspective , it is predigested to calculate z coordinate through changing to one . the coordinates of pixels in screen correspond with the z coordinate of object surface are modified by adding the numbers of buffer . the method of 3d perspective using directx buffer is improved 使用四维坐标来表示物体的透视变换矩阵,通过对该矩阵进行归一化处理,简化了z坐标的计算;通过增加帧缓冲区的数量,修正了物体表面z坐标在屏幕上对应点的坐标值,对利用directx的缓冲区进行物体三维透视的方法进行了改进,提高了透视精度。 |